Звучит, чесн говоря, как сказка. АИ ставит колья, использует разные построения, чаще играет от защиты, на осадах ставить колья нельзя, команды можно отдавать лишь раз в течении некоторого времени, колесницы и слоны правильно работают на осадах, нет застреваний на осадах, кавалерия не несущаяся на копья... Официально поддерживают Третью Эпоху и Нержавеющую Сталь...Кто нибудь играл, пробовал?Main features- most aggressive outflanking around- much improved overall AI performance- heavily customised AI formations, improved player formations- very efficient skirmishing- cavalry avoiding spears- corrected pathfinding- countless fixes, tweaks, balancing changes- limited possibility of exploit use- optional Battle AI and Content Switcher (currently for SS and TATW)Fully exclusive scripted features (not present in any other modifications)- new AI strategy for defensive battles (no more rushing mindlessly)- jaw-dropping defensive sally-out behaviour, very active and smart- player sallying out can end up being assaulted, this includes intelligent bombardment and greatlyimproved efficiency of reinforcing armies- defending AI units no longer get stuck permanently inside settlements- AI deploying stakes- AI protecting its general when attacking- armies with elephant and chariot units properly attacking settlements- AI’s reinforcements speeding to help the main army, moving far from settlement walls- fixed cases of passive AI behaviour when attacking in all battles- ReallyBadAI Hardcore (for info see below)ReallyBadAI HardcoreExceptional modification for exceptional players – no more unrealistic army micro-management.When you give your troops order to attack, better make it count – no second thoughts and decisionchanging is allowed. Command chain is long and it takes time before you can issue orders again.How about usual snail-paced deployment of troops?Well… you can do that, but you’ll run out of time for army deployment – your new motto should be“Deploy now, have a break later”.Disabled possibility of stakes placement during sieges.Battle AI and Content SwitcherFeatures:- 4 different settlement capture timing requirements- switches between 5 AIs giving a good variety of AI behaviour, including slightly different performance of units between battles- switches between different defensive AI formations- introduces new formations- shuffles settlement defense strength and parameters of siege engines
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